The rent cards we played on each other barely dented our bank piles. My son and I had a sizable stash saved up about five minutes into the game and it simply became a rush to see who drew the property cards they needed to win. The problem that I ran into was that I didn’t feel there were enough rent cards in the game to thoroughly deplete a person’s bank pile. I liked the idea of a bank pile being your “defense” against your opponent taking your property cards when charging rent. The cards are both easy to read and easy on the eyes, making it possible to recognize what they do at a glance after playing the game a few times. Setting up the game was easy and figuring out the rules took me less time than it normally takes for me to set up a game of Agricola…always a plus. My eleven year old son and I played a game and it was over before I knew what hit me. Players continue doing the above until one person gets three complete sets, then game over. There’s no giving change in this game, so if all you have is a “5″ card to pay a rent of “3″, then that’s too bad, so sad. Since you’re trying to complete sets, you’ll want to keep money in your bank so that you don’t have to give up property cards. When this happens, players must either pay with the money in their bank pile or by giving up their own property cards using the values listed on them. ![]() Paying Rent – Some action cards require other players to pay rent. Your play area will look a lot like this.
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